And of course I'm playing favorites here, but The Fallen Lords WAS THE innovative game of the RTS genre and was one of the first (if not the first) to break the overdone mold of "build base, collect X resource, rush enemy." Unlike Starcraft (a great game in its own right) Myth didn't throw in tons of somewhat awkward spells/abilities which require a lot of excessive micromanagement (though not as bad as Warcraft 2's spell casters). Normally I would dock a game for not bringing enough new innovations or ideas to the table. By schlitze_is_god | Review Date: ApMyth 2 Soulblighter is more or less a tweaked version of The Fallen Lords.
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